Represents a GUI window handling input events, mouse states, keyboard states, and UI elements. More...
Public Member Functions | |
| Window (std::string name, std::uint32_t width, std::uint32_t height) | |
| Constructs a Window with a given name and dimensions. | |
| ScaleData | ScaleElement (const UiElement &element) |
| Calculates the real position and size of an UiElement. | |
Public Attributes | |
| Event< MousePoint > | onMouseRightClick |
| Event< MousePoint > | onMouseLeftClick |
| Event< MousePoint > | onMouseRightHold |
| Event< MousePoint > | onMouseLeftHold |
| Event< MousePoint > | onMouseRightRelease |
| Event< MousePoint > | onMouseLeftRelease |
| Event< MouseMoveEvent > | onMouseMove |
| Event< MouseMoveEvent > | onMouseEnter |
| Event< MouseMoveEvent > | onMouseLeave |
| Event< double > | onMouseScroll |
| Event< void > | onClose |
| MousePoint | currentMousePos |
| MousePoint | lastMousePos |
| MousePoint | mouseDelta |
| bool | mouseLeftHeld = false |
| bool | mouseRightHeld = false |
| bool | heldkeys [255] = {} |
| Event< void > | onKeyDown [255] |
| Event< void > | onKeyHold [255] |
| Event< void > | onKeyUp [255] |
| Event< char > | onAnyKeyDown |
| Event< char > | onAnyKeyHold |
| Event< char > | onAnyKeyUp |
| std::vector< UiElement > | elements |
| std::string | name |
| std::uint32_t | width |
| std::uint32_t | height |
| float | scale = 1 |
| bool | open = true |
Represents a GUI window handling input events, mouse states, keyboard states, and UI elements.
The Window class encapsulates event handling for mouse and keyboard interactions, manages the state of the mouse and keyboard, and stores UI elements contained within the window. It also holds window-specific properties such as name, dimensions, and scaling factor.